mak·er·space
/ˈmākərˌspās/
noun
1. A place where students can gather to create, explore, and invent by using a variety of materials, while working through the lenses of Science, Engineering, Journalism, and The Arts.
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Students who come to the Makerspace go through the entire Deign Process, which includes:
1. ASK
2. IMAGINE
3. PLAN
4. CREATE
5. IMPROVE
6. PRESENT
7. REFLECT
ASK
Students choose a challenge card that contains a problem that they must solve. See example below.
IMAGINE
Students brainstorm on possible solutions to their problem. Research is done.
PLAN
Students draw a diagram, model, sketch, or rendering of their prototype. Students create a list of necessary materials and write the steps that are needed to create their prototype.
CREATE
Students choose one of the following stations to create their prototype: Science, Engineering, Journalism, and The Arts. Students follow their plan and test their prototype.
IMPROVE
If a student's prototype did not solve their problem or it did not come out as planned, then the student will reflect on the design process in order to discover what errors were made. Students adjust their design accordingly, which will lead to an improved prototype to be created.
PRESENT
Students present and share their knowledge. Students reveal their process, their errors, and their successes.
REFLECT
Students reflect on their prototype, their design process, their errors, and any suggestions the audience may have had during their presentation. Reflections can be written in a journal or on a blog.